Six Year Strategy: Difference between revisions
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== 6-Year Strategy Game Overview == | |||
=== Game Concept === | |||
The "6-Year Strategy" is a game simulation that allows players to experience the progression of six or more years in a challenging and strategic environment. The objective is to navigate through simulated years, make key decisions, and then implement improvements based on the outcomes. While a few core games are pre-built, the design encourages players to create their own custom 6-year challenges. | |||
=== Gameplay Structure === | |||
* '''Game Levels:''' The game unfolds in a series of levels, each in a 25x25 grid. Typically, one level represents one year, but this can vary based on the game creator’s design. | |||
* '''Main Progress and Teleport Doors:''' Players can access the 6-Year Strategy games through teleport doors found in the Main Progress area. These teleport doors resemble those leading to Dream Runs but have distinct differences, such as a color change. | |||
* '''Underground Navigation:''' In the Underground, players can access the "6-Year Challenge" through the bottom navigation bar, which also includes "Back", "Dream Runs", and "Philosophy Packs." After completing or exiting the 6-year game, players are returned to their previous location, either the Main Progress or the Underground. | |||
=== Yearly and Monthly Progress Indicators === | |||
* '''Years on the Ground:''' Each level is marked with the corresponding year, displayed using a TEXT Land Square object. For example, when a player enters Level 2 (representing the year 2025), "2025" will be visible on the ground. This marking appears again before transitioning to the next level (Level 3), which would display "2026" upon entry. | |||
* '''Months on Glass Walls:''' The north and south edges of each level feature 3-foot (1-meter) tall glass walls. These walls display the current month using three-letter abbreviations (e.g., "Jan", "Feb", "Mar"). The month progression starts at "Jan" when entering a level and ends at "Dec" upon exiting, similar to the month indicators used in Dream Runs. | |||
=== Values Engine and Monetization === | |||
Upon completing the 6-year challenge, players are rewarded with a Values Engine—a system that provides insights and outcomes based on their decisions. However, this feature is available only to paying customers. Players who haven't purchased it will be prompted to do so before accessing the Values Engine. Once the Values Engine is complete, players are returned to their starting location, either through the teleport door or back to the Underground. | |||
This strategic game is designed to test long-term planning and decision-making, encouraging players to learn from their choices and optimize their approach over multiple simulated years. |
Latest revision as of 04:43, 18 September 2024
6-Year Strategy Game Overview[edit]
Game Concept[edit]
The "6-Year Strategy" is a game simulation that allows players to experience the progression of six or more years in a challenging and strategic environment. The objective is to navigate through simulated years, make key decisions, and then implement improvements based on the outcomes. While a few core games are pre-built, the design encourages players to create their own custom 6-year challenges.
Gameplay Structure[edit]
- Game Levels: The game unfolds in a series of levels, each in a 25x25 grid. Typically, one level represents one year, but this can vary based on the game creator’s design.
- Main Progress and Teleport Doors: Players can access the 6-Year Strategy games through teleport doors found in the Main Progress area. These teleport doors resemble those leading to Dream Runs but have distinct differences, such as a color change.
- Underground Navigation: In the Underground, players can access the "6-Year Challenge" through the bottom navigation bar, which also includes "Back", "Dream Runs", and "Philosophy Packs." After completing or exiting the 6-year game, players are returned to their previous location, either the Main Progress or the Underground.
Yearly and Monthly Progress Indicators[edit]
- Years on the Ground: Each level is marked with the corresponding year, displayed using a TEXT Land Square object. For example, when a player enters Level 2 (representing the year 2025), "2025" will be visible on the ground. This marking appears again before transitioning to the next level (Level 3), which would display "2026" upon entry.
- Months on Glass Walls: The north and south edges of each level feature 3-foot (1-meter) tall glass walls. These walls display the current month using three-letter abbreviations (e.g., "Jan", "Feb", "Mar"). The month progression starts at "Jan" when entering a level and ends at "Dec" upon exiting, similar to the month indicators used in Dream Runs.
Values Engine and Monetization[edit]
Upon completing the 6-year challenge, players are rewarded with a Values Engine—a system that provides insights and outcomes based on their decisions. However, this feature is available only to paying customers. Players who haven't purchased it will be prompted to do so before accessing the Values Engine. Once the Values Engine is complete, players are returned to their starting location, either through the teleport door or back to the Underground.
This strategic game is designed to test long-term planning and decision-making, encouraging players to learn from their choices and optimize their approach over multiple simulated years.