Editing
Six Year Strategy
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== 6-Year Strategy Game Overview == === Game Concept === The "6-Year Strategy" is a game simulation that allows players to experience the progression of six or more years in a challenging and strategic environment. The objective is to navigate through simulated years, make key decisions, and then implement improvements based on the outcomes. While a few core games are pre-built, the design encourages players to create their own custom 6-year challenges. === Gameplay Structure === * '''Game Levels:''' The game unfolds in a series of levels, each in a 25x25 grid. Typically, one level represents one year, but this can vary based on the game creator’s design. * '''Main Progress and Teleport Doors:''' Players can access the 6-Year Strategy games through teleport doors found in the Main Progress area. These teleport doors resemble those leading to Dream Runs but have distinct differences, such as a color change. * '''Underground Navigation:''' In the Underground, players can access the "6-Year Challenge" through the bottom navigation bar, which also includes "Back", "Dream Runs", and "Philosophy Packs." After completing or exiting the 6-year game, players are returned to their previous location, either the Main Progress or the Underground. === Yearly and Monthly Progress Indicators === * '''Years on the Ground:''' Each level is marked with the corresponding year, displayed using a TEXT Land Square object. For example, when a player enters Level 2 (representing the year 2025), "2025" will be visible on the ground. This marking appears again before transitioning to the next level (Level 3), which would display "2026" upon entry. * '''Months on Glass Walls:''' The north and south edges of each level feature 3-foot (1-meter) tall glass walls. These walls display the current month using three-letter abbreviations (e.g., "Jan", "Feb", "Mar"). The month progression starts at "Jan" when entering a level and ends at "Dec" upon exiting, similar to the month indicators used in Dream Runs. === Values Engine and Monetization === Upon completing the 6-year challenge, players are rewarded with a Values Engine—a system that provides insights and outcomes based on their decisions. However, this feature is available only to paying customers. Players who haven't purchased it will be prompted to do so before accessing the Values Engine. Once the Values Engine is complete, players are returned to their starting location, either through the teleport door or back to the Underground. This strategic game is designed to test long-term planning and decision-making, encouraging players to learn from their choices and optimize their approach over multiple simulated years.
Summary:
Please note that all contributions to EtR MediaWiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
EtR MediaWiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
End The Rig
Home
Get Started
FAQs
Important
We are Non-Partisan
Advise us
Political|Political
Game
Goals in Game
Point System
Levels
Undergrounds
Dream Runs
User Generated Contents
Six Year Strategy
Main Progress
Economics
Inflation
MacroEconomics
Cryptocurrency
Economics & This Game
Tools
What links here
Related changes
Special pages
Page information